Industry Feedback
THE RISKY HEIST
-
I didn't get the opportunity to get a range of industry feedback. When I had attended the 'Bring Your Own Animation' event in October, I managed to get some constructive feedback. The constructive feedback was from an 3D animator named 'Michele Massa'. Michele Massa currently works for the animation company called 'Bluezoo' as a 3D Character Animator. I decided to show one of my previous animation from the 'Animation Industry' unit. I generally believed that this specific animation had so much potential if I had done a cleaner polish
FEEDBACK ON THE WALK

-
The first thing Michele Massa spoke on was the walk cycle I had done for the first shot. To begin with, Michele has mentioned that the walk cycle was really 'stompy'. The awkward stomp of the walk was cause by the height of the root being over extended on the translate Y axis. If I had adjusted the root control by bringing the height down ultimately the walk would look a lot more comfortable. He noted that in real life we don't actually walk like my character.
FEEDBACK ON THE SPINE
-
Another noticeable mistake that could be seen was the spine having an awkward bend. when we bend over in real life it is usually driven by our hips and then our spine follows. essentially in my animation the spine was completely straight, it wasn't a good look. To fix this issue, I needed to make changes to the rotation and translate of top IK ctrl of the rig.

FEEDBACK ON HAND ROTATION

-
In all my animation I noticed how much I struggled with the animation of a character's hand. Michele commented on the rotation of the hand being too quick. I feel like this specifc part needed more frames to slow down the rotation. Another way to fix this issue that michele advised was to adjust the rotation of the Y axis.
FEEDBACK ON THE SPIN
-
The last focus was on the spin that happens later on in my animation. I had never done a spin before so this was ultimately my first time attempting one. Michele gave me advise on how to go about animating a more fluid spin. He told me that to carry out a spin it would require the feet to move along with the body. In my animation I notice that just rotated the feet in accordance to the rotation of the body, i.e this meant that I didn't lift the feet up from the ground.
